Think I'm going to try and make an alliance with them, those guys are cool.Ĭolonized planets in Oramy, Loball, Ndoree and Yuken. Ok, you dont shoot me and I dont shoot you, mkay?
![stardrive 2 forums stardrive 2 forums](https://images.gamewatcherstatic.com/screenshot/image/9/8f/275469/160349908.jpg)
Naturally, it's infested with Antlions.įortunately, my space marines can clear them out with no own losses. I go check out one of the anomalies at Loball, an ancient mine. Speaking of research, I finished the Rover bay (+1 prod.) and Warehouse (+100 storage) as I was fighting, Remnant equipment is well suited especially for fighters with not much space in them. I also get a new research which is very nice. Second Heavy Drone goes out in a spectacular boom.Īll in all I lost 5 out of 14 fighters, not bad at all. The Heavy Drones and it goes out with a big bang. My low-tech fighters fare well against the much better equipped Xenos. Of course that doesnt work, they all spot me and it's furball time. I try to lure them out one by one, they have shields so I'd rather take them out fast. My fleet of 14 Vulcan fighters is done too, so I'll head over to Wendu. Grow and not depend on shipments from Earth. The Aeroponic farm research finishes finally, that extra +1 food production will help my colonies to It has definitely been influenced by MoO2, though. SoaSE doesn't really go much beyond the RTS genre and SR just never really comes together as a game.ĭont think I've played either of them. Still strikes me as what one would get if you put Star Ruler and SoaSE in a blender. I only have a Vulcan fighter to start with, using the same shuttle hull as the scout ship. There are also settings to tell the fleet (or invidual ship in the fleet) what you want it to prioritize. If the fleet suffers losses, you can use the fleet screen to order reinforcements to be build, so all in all, it's pretty handy. Want to have them move in the shape of a middle finger to mock your enemies? Go ahead. The ships in the designer is the fleet's default formation they use. Once done, you can order the fleet to be constructed. In StarDrive, you can design fleets by freely placing ships on the fleet design screen. I got a bit of time before the construction of the scouts is finished, so let's look at the fleet design. To help explore the other systems and hopefully find a nice first planet to colonize. I lack the technology to build Biospheres needed to make use of planets that are mostly barren (everything but Earth in Sol), so I order two more scout ships While I'm here, I also switch the second small engine to a warp engine on the scout ship design. Colony ship design is the same, except there's a 2x3 colony module in the front Only two differences are cockpit location (vanilla has it towards the front, out of power)Īnd 4 small engines instead of 2 small engines and 2 warp engines that I used. The vanilla design is virtually the same as what I came up with. Here's the small freighter hull I am going to use. So, first thing I need to do is design a freighter and a colony ship! I'm going to allow AI to handle most tasks, from colony management to constructing subspace projectors (space roads!) and managing freighters. Earth, orbited by my flag ship, Perseverance, and 1 colony and 1 scout ship. (I also set in-system FTL speed penalty to -60%) Haven't had any big problems with it yet, though.
#STARDRIVE 2 FORUMS FULL#
Word of warning: The game is in full release status, but it's pretty much inīeta stage atm. Space RTS which heavily concentrates on designing your own ships, rangingįrom small 10 slot shuttles to 1300+ slot Dreadnoughts.
![stardrive 2 forums stardrive 2 forums](https://vignette.wikia.nocookie.net/stardrive/images/0/0f/Human_capital_concept.jpg)
If dev really wanted their games on GOG they should offer StarDrive 1&2 bundled together for 30$ considering owners of SD1 get 33% discount on steam (part of trying to appease the disgrundled owners of SD1).Īaand, nice necro damn you! Got trolled good.So, I picked up this cool game and thought to do an AAR. Second, you can always find help and discussion on the StarDrive forums at.
#STARDRIVE 2 FORUMS MANUAL#
It has also been part of Humble Weekly bundle last year in BTA category so it's pretty much dried out of any conceivable market value. Welcome to StarDrive This manual will provide you with. Iirc, dev acting like an arse did not help the matters. Original StarDrive was also plageud by number of contorversies from being dropping support for Desura version and being ridled with bugs on release and dev leaving many of those bugs unfixed (by many accounts you're very lucky if you can play the game to an end and not get constant crashes) when they moved to working on sequel. There is no point in buying StarDrive 1 as it's oddly priced same as sequel and by all accounts sequel is far superior. StarDrive 1 was released two from early access two years ago, on April 26th, 2013.
![stardrive 2 forums stardrive 2 forums](https://www.miastogier.pl/baza/Encyklopedia/gry/News/27.02.2014/nws_StarDrive2_1.jpg)
Has it been in any bundles? I don't buy that GOG rejected it for being "too old", but I can buy that they maybe feel the game isn't worth carrying in its current state. Andysheets1975: StarDrive was the game that was only just released earlier this year, right? And IIRC the game was considered high in potential but extremely rough and unfinished by many that bought and played it.